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Blog 10

Reflective report Before I entered MACD, my understanding of interaction design was just that it was the design of user interface and web page using graphics in the context of the continuous development of the Internet. Firstly, I would focus more on the aesthetics of the interface, which made me encounter some difficulties in developing […]

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BLOG 09

Feedback And Change On Thursday, I showed my tutor my personal website and got some feedback and areas for improvement. First of all, in the layout of the website, some widgets unrelated to personal portfolio, such as calendar, were added to the sidebar, which were redundant in the display of the website. Second, the choice

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Blog 08

What is design insight? In Pechakucha last week and in this week’s class, the teacher mentioned insight to us several times. By browsing websites and reading relevant materials. I learned that insight is fundamental to the design and innovation process, where insight is the breakthrough that reveals patterns of behavior and drives bold decisions. Information

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Blog 07

the feeling after pechakucha··· On Monday, a presentation on project 04 was made by Pechakucha. For project 04, the theme I chose was Conscious Consumption. In view of this topic, I have collected relevant materials and conducted a brief interview and survey of people around me, and have learned about the main consumption categories of people at

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Blog 06

Empathy in ux design In this video learning, author Cory Lebson talks about the importance of empathy in interaction and UX design in four parts, namely: Empathy and UX Building Personal Empathy Empathy in UX Research Designing and Delivering Empathy Starting with the definition of empathy, it explores how to use empathy to conduct research

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Blog 05

The Concept Of ‘Affordances’​ Psychologist James Gibson (James Gibson) created “affordances” in 1977, which refers to the possibility of all actions performed on objects according to the user’s physical ability, so the behavior provided by things is called “affordances”. This concept is derived from psychological affordability. It can be found from many interaction design cases

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Blog 04

Prototype test The third project is to design a weather app for students aged 7-11. After analyzing the target users’ research, PACT and Persona, Wireframes are drawn and these low-fidelity prototype images are tested to see if the function is reasonable. · wireframes A paper model of iPad was made to test the reasonableness of

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Blog 03

Early stage of interaction design—record ideas with sketchnotes In Bill Verplank’s opening speech, first of all, he asked three questions. The first is how do you do? The second question is how do you feel? The third question is how do you do know? He showed that his sketchbook emphasized the importance of sketchbook. By drawing

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Blog 02

Grab every fork on the road. Craft design development Design started out as a craft, primarily focusing upon the creation of beautiful objects to become a powerful force in industry. Today, design has gone far beyond its simple origins as a craft to develop powerful new ways for people to interact with the world, emphasizing experience,

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Blog 01

Design under digital technology With the development of modern technology, the progress of the Internet has brought many changes to people’s lives. Today’s society is an era of information and digitalization. In the first video, the blogger described her transformation from a traditional printing job to relying on the digital technology of the Internet. “The

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